TEST – Immersive Lecture Theatre – Jonathan


This is the test where we combine many aspects from past tests. In this experience we are involving smells, 360 vision, and touch. We are aiming to try to create the most realistic experience that we can, but also to find out whether it is successful in doing so. Could a fully immersive experience replace a real life one? In this 360 video we are in a lecture theatre, watching the film ‘The Matrix’. The reason why we are showing the film ‘The Matrix’ is because of the obvious parallels between it and what we are trying to create. A digital life, an impression, which is so realistic it is almost impossible to distinguish between the two. During the film, I enter with a hot chocolate. As I enter the door will open and at this point we will recreate the feeling of letting air into the room by using a fan. Once the hot chocolate is in front of the camera we will then use the chocolate scented spray. And then at the end of the film we will physically touch the user on the shoulder, as I put my arm around the camera within the film.

I am intrigued to find out how the participant responds.


TEST – Directing the audiences’ vision – Jonathan

After watching the 360 film ‘My Brother’s Keeper’, one thing i noticed was the method in which they attempted to direct your vision without feeling intrusive. Unfortunately, in my opinion it was unsuccessful and reminded me that I was in fact just watching a film and wasn’t a part of the experience. We decided to try and see if we could direct the audiences’ vision in a more tactful and less obvious way.


The first method we tried was fading out around 150 degrees of the video. Although this may still seem to be blatantly obvious, I still believe it works better than the blur used in ‘My Brother’s Keeper’. The difference between what was focus and in focus in ‘My Brother’s Keeper’ looked unrealistic yet the difference in light such as in this 360 video we have made is more plausible.

The second attempt at directing vision involved scenery, rather than post production effects.


In this video, the camera was placed on a book shelf in the library, which blocks 3 out of 4 sides of the viewers vision, forcing them to look in one direction in order to see any sort  of activity. This was a better way to direct vision as it does not distract the viewer and allows the video to thrive with its transparent immediacy.

Ultimately, it could be argued that 360 videos shouldn’t attempt at directing their audiences’ vision as it defeats the point of being in 360 degrees. I am intrigued to see how this evolves within 360 film.

Simulated Life in Films – Kieran Selmes

Simulations and virtual lives have been a huge part of the movie industry as well as our lives. Many popular films have been created on the basis of a simulated life and because it’s become part of our own lives, it’s become a big part of movies.

First movie I’d use as an example is Hardcore Henry. Now this movie is entirely shot in first person which is incredible. It’s the first movie ever to do that. In this film the main character, Henry, has been brought back to life after this horrific accident where he lost limbs and his voice and memory. He’s introduced into this simulated world where this beautiful woman who turns out to be his wife is kidnapped and he must complete a mission to save her and bring her back to him.

This movie goes through all this amazing effects to make it look like he is in this simulated reality where he’s being fixed up and made indestructible to save this woman. He’s got one person covering his back all the way but this guys seems to die every 5 minutes and is then brought back to life where he’s a completely different person. He’s dressed differently with a different accent and name but we can see he’s the same person. This film uses the idea of simulation to basically give this guy a second chance at life but first he must complete this big mission in saving the woman he once loved.

As far as it goes within simulation and effects that make that simulation look realistic, it’s really good. The story line works really well too. The film is based on simulation and how that this guy is living a fake life created around him and how he must act out this sort of play to get his wife back and have a life again.


Second film I want to talk about is Pixels. This is a very controversial movie in the sense of reviews and ratings. In my opinion it was a great movie and really gave us an experience like no other. It’s about this alien spaceship that brings old retro games to life. It creates a simulation in the real world and only 4 people can defeat it all. These 4 people know each other from years ago when they were kids and played in gaming tournaments. 3 were best buddies. 1 was a rival. When a simulated game of Caterpillar is released into the real world, these 4 people are called together to fight and win against it because they basically trained for it as teenagers playing these games.

This film is an excellent example of simulated revolution is movies. The CGI and special effects really bring the movie together and actually make it look realistic. It does look like they’re fighting against these simulations and games like Pac Man, which is a huge part to the movie. Columbia Pictures really made a great movies which actually shows how far simulation could go into the fact of bringing something so classic to life and into our world


The last film I’d like to use as an example is actually a film coming out soon. Of course I haven’t seen it but I’ve seen trailers and read the plotline for the movie and I think it’s a perfect example to end on. It’s called Ready Player One. This is a story about our world in 2045. Life itself has collapsed, our world is destroyed and the people we love are gone. The film follows a character called Wade Watts who lost his parents and now lives alone.

Now instead of sitting indoors all day and doing nothing, he uses a virtual reality headset to play games which is how he survives in this life. Their becomes this huge tournament in which the grand prize is $100,000 which is enough for the people to live off for a lifetime but they can only win by putting on a headset and playing the game. However when they enter the game, they’re digitally reimagined into these avatars they create themselves. This is how they play the games. This is how the world continues now and everyone is after that prize and must fight for it.

Now as this film is yet to be released, I’m very excited to see how it turns out. But looking at the trailers, it couldn’t be more focused on simulated life than any other movie. It actually shows us how virtual reality could become our life. It shows how our lives could just become simulations and living by playing games and being these avatars we create. It’s sort of the movie that looks to the future and what could become of us if we let simulated life rule us.


So these movies really do make great examples for how virtual reality and simulated experiences have shaped the movie industry and how we’ve now become more obsessed with movies based on simulated lives.

Technology Advancement – Kieran Selmes

As we’re looking into Virtual Reality and creating a simulated world using technology, I’ve looked into other sorts of technology which kinda creates a new life or tricks your mind to create cool effects.

First of all I looked into Nintendo. Now over the years Nintendo has created some super cool gadgets and games consoles like the Cube, Wii and DS. As that all progressed, so did the technology. When the cube was realised, it was like any other console. A controller plugged into a console in which you control a character on the screen to play games. It was a good console which you could play some classic games on.

But as Nintendo progressed, they began creating even more cooler devices and consoles. The Nintendo Wii was a big revolution. It was a smaller console which stood up on its side and used a tiny remote to play games. Instead of moving joy sticks around, it used you. You’d move your own body around to simulate the actual games you were playing and this was a revolution. The fact we could play sports or go karting without leaving the house was incredible. It simulated a real life in which we played real sports and games through technology. Today the Wii still goes strong and is still very popular

A few years ago, Nintendo released a new games console called the DS. It was a small portable handheld device which you could play your favourite games on without plugging it into all those sockets and using all these cables. It was amazing. As the years went by, more and more DS’s were released but in different forms until recently they created the 3DS. This is effectively the same as a normal DS except there is a small slider at the bottom which turns your screen from a normal game experience to a 3D one. Sound weird but it’s tricking your mind into thinking the game is 3D. It’s an amazing piece of technology which enhances gameplay, however it has been known to cause many headaches. I myself have used the 3DS before and after a short period of time, I began to get a headache and had to switch off the device. So Nintendo have made some fantastic devices which do simulate life but not in the way VR does


Second piece of technology I would like to use is a virtual reality experience recently released by Lenovo. It’s called Star Wars: Jedi Challenges. Now it seems a little pointless to bring up another virtual reality technological set when we’re already talking about it but it’s slightly different. Normal virtual reality allows you to look at many different things from the mundane like a walk into a shopping centre to the exciting like a rollercoaster. This new Lenovo set is different. In this you are able to create your own life in a universe of Star Wars. Now many people have dreamed of this because it’s a popular franchise and has become a worldwide phenomenon. But this virtual reality kit really brings it to life.

In this set you get a VR headset, a lightsaber hilt and a tracking beacon. With these, you are able to lead your own life in the Star Wars world including lightsaber battles, holochess, flying, dogfights and many more. Instead of it using something we’ve all experienced, it’s created something we dream of experiencing and bringing it to life using these little devices. It’s a new step into virtual reality and has really brought us closer to experiencing the life of our favourite franchises. Who knows what they’ll do next


Last one is 4D experiences. It’s not portable technology. It’s not gaming. It is a simulated experience though. These days there are more and more 4D experiences being made. I’ve experienced a couple myself which are the 4D experience at Cadbury world and the 4D experience of Lilo and Stitch at Disneyland Paris. Both were completely different but used the same sort of techniques to create a simulated experience for you to enjoy.

The Cadbury World one was like a cinema theatre. There was a screen and large rows of seats. You sat down and began watching a movie on the screen which showed you how their chocolate is made. However, during the film your chair is brought to life to really show you what it’s like. For example, when they are explaining the process of grinding chocolate beans up, your seat shakes and wiggled as if you’re moving along a conveyor belt. Or when the melting of the chocolate is shown, they spray the smell of melted Dairy Milk from your chair to give you the feeling you are actually there watching it melt. It’s still a simulated experience because it’s giving you the feeling of being there in that film

The Disneyland Lilo and Stitch one is different though. When you go into what seems to be a big theatre screening, you notice glass tubing behind a sort of fence. Within seconds creatures appear in these glass tubes. What’s really clever is it’s done using projection mapping where they map out the character they’re putting into this jar type container and organise it accordingly. Whilst watching this all unfold, you have smells and movement to feel like they’re real and that you’re actually with them. For example, when Stitch is in this glass container, he begins jumping up and down inside it to show he’s frustrated. At that moment, the floor begins moving around the simulate his frustration and how it would feel if he really was there. Or when he starts to mock the creature who captured him, he burps and the smell of peanut butter and jelly sandwiches fills the room

So even though it’s not considering like a big piece of technology, it does show how that it’s still part of a simulated world in which we can experience without the need for headsets or electronic devices

In the end, our technology has become very advanced and does show that we’ve come a long way in a creating a different life for ourselves to experience whether it’s through games, phone applications or cinema theatre experiences.

Research: Original idea source for this project — Kaiyuan

My very first idea of this project is from a picture by Gregory Scott:



Gregory Scott, Is a Painter and post modernist Photographer, He started off as a painter then became a photographer. He then combined the two disciplines. As you can see from the image below, he rejected the rules of modernism and composed the image unconventionally.  Mixing media to create a new version of reality…Or… making an observation on the assumed perceived reality of reality..



Gregory Scott once based his paintings on photographs, but while working on a series of tightly-cropped figure paintings, he discovered that the relationship could be reversed. At first just using a camera to see what would happen if he used his own body to extend the painted figures beyond the canvas, Scott was soon incorporating paintings into photographs specifically to build emotional narratives or play with the differing notions of dimensionality and illusion in painting and photography. The selections from the Imposition series in this portfolio sometimes use the painting to mimic reality, standing in for an action or posture obscured by but quite possibly the same as the rendering. Other photographs push for the unbelievable, as Scott comes face to face with himself, is transformed into a woman, or twists and bends as part of a tree.


Gregory Scott was born January 16, 1957 in Ann Arbor, Michigan. In 1979 he received a BS in Visual Communications and Photography from the Institute of Design at Illinois Institute of Technology in Chicago, Illinois. He has since taught in the School of Art and Design of the University of Illinois, Chicago. His work has been published in Lenswork Magazine and Direct Art Magazine, and exhibited at SNAP 2004 National Juried Photography Exhibition, New Mexico; McNeese National Works on Paper Exhibition, Louisiana; and Around the Coyote Art Open, Chicago. Scott is currently the owner, creative director, and photographer of Nobox Design.